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Leaderboard
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Bad Company 2 FINAL PLACINGS
01. M4SM4N Wins: 11
02. Hu1tik Wins: 11
03. deFUNKt Wins: 10
04. Juns Wins: 10
05. Stickman Wins: 10
06. Cabal Wins: 8
07. Trooper Wins: 8
08. Lhowon Wins: 7
09. Cellus Wins: 7
10. KILLER Wins: 5
11. Teflon Don Wins: 4
12. Trezza Wins: 4
13. Foggy Wins: 4
14. dj_mo Wins: 3
15. Capt Darling Wins: 3
16. Acido Wins: 3
17. Anathema Wins: 3
18. Coldplatypus Wins: 2
19. Roketman Wins: 2
20. PBI 1690 Wins: 1
21. Smish Wins: 1
22. (Phrak) Wins: 0
23. Kyle Wins: 0
24. (Luoson) Wins: 0
25. (Ryan) Wins: 0
26. (MinuteVar.) Wins: 0
Updated 20-08-2011
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Steam Community
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Back to Karkand Gameplay Premiere Trailer
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Posted by IX-KILLER-XI on Friday 4th of November 2011 at 10:31 AM
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Really looking forward to these maps and the classic conquest game mode.
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Comments: 22 :: Read Comments :: Reply
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New Map Screenshots
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Posted by defunkt on Thursday 13th of October 2011 at 11:41 AM
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Battleblog #14 Multiplayer Map Reveal, Part II follows on from yesterday's showcasing the other 5 maps including small screens from the previously unseen Seine Crossing, Noshahr Canals & Kharg Island.
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Comments: 28 :: Read Comments :: Reply
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Grand Bazaar & Operation Firestorm
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Posted by defunkt on Friday 7th of October 2011 at 11:56 AM
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Two new multiplayer maps have been revealed with developer commentaries by Patrick Bach and Alexsander Grondal.
And the full names of all nine maps have since been determined:
Operation Metro, Caspian Border, Operation Firestorm, Grand Bazaar, Kharg Island, Tehran Highway, Siene Crossing, Nosharh Crossing, Damavand Peak
Plus the four Back to Karkand remakes: Strike at Karkand, Gulf of Oman, Wake Island, Sharqi Peninsula
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Comments: 3 :: Read Comments :: Reply
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Insurgency Source Code Released
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Posted by Sucellus on Monday 29th of November 2010 at 8:30 PM
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Jeremy wrote:I'm pleased to announce that I've released the source code for Insurgency Beta 1 on SourceForge. Check out the project here.
This is not a playable version, this is the Source Code only. The playable (downloadable as a Steam Mod) version of Insurgency Classic will be made available once we've created an "auto-patching" system used to sync your game up to the latest version of INS Classic automatically before playing.
For those of you who want to see Insurgency on the Source Engine live on, I encourage you to tell any developers you may know about the project. Any donations we get through SourceForge we will use to pay the most significant contributors to the project (we can track its changes of course). Microsoft Visual Studio 2003 is recommended for this build. I'm eager to see what people do with this.
Post: http://forums.newworldinteractive.com/i ... urceforge/
Code: http://sourceforge.net/projects/insclassic/
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Comments: 10 :: Read Comments :: Reply
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Who's Here
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In total there are 21 users online :: 1 registered, 0 hidden and 20 guests
Registered Users: Google [Bot]
Most users ever online was 48 on Thu Jan 12, 2012 1:05 pm
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In-Game Sprays
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Click an image to download that spray then unzip & browse to the extracted TGA from within the in-game options dialog.


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